AI Insights · Timothy · July 2022
Top 5 2D Cartoon Games in UAE for Q2 2022: Performance Insights
Discover the performance trends of the top 5 2D cartoon games in the UAE for Q2 2022, including weekly downloads, revenue, and active users. Data provided by Sensor Tower.
In the second quarter of 2022, the top 5 2D cartoon games in the United Arab Emirates showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
Top War: Battle Game from River Game HK Limited saw significant fluctuations in its weekly revenue, peaking at around $121.6K in late April and maintaining figures above $70K for most weeks. Weekly downloads were more volatile, with a high of 3.8K in mid-April and a low of 1.4K in early April. Active users started at 13.6K at the beginning of the quarter and ended at approximately 10.9K by late June.
Clash of Clans by Supercell experienced a notable spike in weekly revenue, reaching $149.8K in early May. Weekly downloads remained relatively stable, with a slight increase in the final week of June to 4.2K. The game maintained a strong user base, with active users peaking at 221.5K in early May and fluctuating around 200K for most of the quarter.
Royal Match from Dream Games had consistent weekly revenue, with figures generally ranging between $40K and $56K, peaking at $56.4K in late May. Weekly downloads showed a gradual decline, starting at 7.2K in early April and decreasing to 4K by the end of June. Active users saw a steady increase, culminating at around 45.5K in mid-June.
King's Candy Crush Saga maintained steady weekly revenue throughout the quarter, with figures hovering between $30K and $40K. Weekly downloads remained strong, averaging around 13K to 14K. Active users exhibited consistent engagement, averaging approximately 169K for most of the quarter.
Finally, Huuuge Casino 777 Slots Games by Huuuge Global Ltd. showed a varied revenue trend, peaking at $29.2K in mid-June. However, weekly downloads were minimal, often below 100. The game also had a small but consistent active user base, starting at 163 and slightly declining to 99 by the end of June.
For more detailed insights and data, visit Sensor Tower.